Real World Terrain Data



Starting a new map is never easy. One approach I'm trying at the moment is importing real world height data, satellite images and street splines as a starting point. For this I'm using the awesome Landscaping plugin for Unreal Engine. This approach allows using the actual locations where battles took place. In the image you can see a part of Seelow where the largest battle on German soil took place in World War 2.

This approach saves time, but there is still a lot of work involved in making a map: 

  • Cleaning up the splines and assigning road meshes
  • Painting the terrain (the satellite image is very low resolution and can only be used as reference)
  • Adding grass, trees and rocks
  • Adding buildings and props
  • Setting up control points and spawning

Next I'm going to explore how to maybe automate some of the using procedural tools.

Get WW2 FPS

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