Real World Terrain Data
WW2 FPS » Devlog
Starting a new map is never easy. One approach I'm trying at the moment is importing real world height data, satellite images and street splines as a starting point. For this I'm using the awesome Landscaping plugin for Unreal Engine. This approach allows using the actual locations where battles took place. In the image you can see a part of Seelow where the largest battle on German soil took place in World War 2.
This approach saves time, but there is still a lot of work involved in making a map:
- Cleaning up the splines and assigning road meshes
- Painting the terrain (the satellite image is very low resolution and can only be used as reference)
- Adding grass, trees and rocks
- Adding buildings and props
- Setting up control points and spawning
Next I'm going to explore how to maybe automate some of the using procedural tools.
Get WW2 FPS
WW2 FPS
Realistic WW2 shooter with bots.
Status | In development |
Author | DesertFox |
Genre | Shooter |
Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
Languages | English |
More posts
- Engine Update & Spawning in Vehicles15 hours ago
- Battle of the Seelow Heights!15 days ago
- Fire Teams35 days ago
- More map flexibility66 days ago
- New skirmish settings87 days ago
- New gun shot audio!91 days ago
- Maps are back and other improvements!95 days ago
- Garrison and Reinforcements!Aug 09, 2024
- Mortars and other Improvements!Jul 26, 2024
- New map, water, formations and interaction menu!Jun 21, 2024
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