New gun shot audio!
WW2 FPS » Devlog
Gun shots now use different recorded sounds that are mixed based on the distance from the listener. There are unique sounds for 0m, 15m, 50m and 100m. With this system it is much easier to tell if a gun shot is close by or far away. It adds a lot of variation to the sound atmosphere, so you won't be hearing the same gun shot over and over again like in the old version.
The sounds used are recordings of the actual guns from this sound pack https://www.boomlibrary.com/sound-effects/world-war-ii-firearms/.
Have fun!
WW2 FPS 0.0.29
New features:
- New gun shot sound system
Improvements:
- Tuned down the reverb of soldier voices
- Damage shader on vehicles now uses nanite displacement
- Stationary vehicles now block navigation allowing bots and bot controlled vehicles to move around them.
- Improved match end screen. Now has extra button for exiting to main menu.
Bugfixes:
- Pak40 was missing damage texture so it didn't look destroyed
- Fix crash when changing maps related to audio speed of sound delay
Get WW2 FPS
WW2 FPS
Realistic WW2 shooter with bots.
Status | In development |
Author | DesertFox |
Genre | Shooter |
Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
Languages | English |
More posts
- New skirmish settings19 days ago
- Maps are back and other improvements!26 days ago
- Garrison and Reinforcements!38 days ago
- Mortars and other Improvements!52 days ago
- New map, water, formations and interaction menu!87 days ago
- Voicelines and Optimization!May 24, 2024
- Panzerknacker and Jimmy Ammo TruckMay 10, 2024
- Pak 40 and Steppe as AxisMay 03, 2024
- Universal Carrier and Loadout ImagesApr 23, 2024
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