Fields and Hedgerows!
The Longest Front » Devlog
There is a brand new random map layout that is a lot closer to what most of Eastern Europe looks like. There are now large fields for your tanks and hedgerows to hide your infantry. Since the layouts of the maps has changed old saves are not compatible anymore.
Other improvements include the ability to place any owned stationary guns and smarter vehicle AI which should be able to drive faster and avoid obstacles better.
There have also been countless bug fixes thanks to PureedJuice who is doing a great job testing the game and reporting bugs.
Have fun and let me know what you think!

Version 0.1.14
Features
- New random map layout with fields and hedgerows
- Place owned guns instead of having to call them in during defense preparation
Improvements
- Campaign mission difficulty (number of enemies and their skill) now scales with number of completed missions
- Reduced max reinforcements in infantry missions
- Move control points in campaign more to the middle of the map to avoid spawn areas outside combat volume
- Attacking bots now sprint by default to reduce waiting time at mission start
- Updated movement plugin
- Removed "Quality" from the name of some video settings
- Improved vehicle driver AI to better avoid obstacles and be able to drive faster
- Improved spectator camera so it works with fast vehicles
- Completing "Kill all enemies objective" also completes other objectives
- Soldiers now prefer to move through forests and hedgerows instead of open fields when possible
Bugfixes
- Mounted guns were not saved
- Combat volume warnings were showing when spectating
- Sometimes enemies didn't spawn on missions because random RP didn't give enough to spawn at least one squad
- Soviets sometimes used German light vehicle on defense missions
- Friendly min random RP was lower than cheapest squad leading to now soldiers spawned
- Stationary MG models remained after loading into trucks
- Deconstruct didn't give back building material
- If trucks or APCs were loaded from save the spawner didn't work
- Fixed mission briefing typos
- Fix crash caused by buying items over capacity
- Stance commands were missing
- When changing shell type in cannon, the round previously loaded in the chamber disappears
- Infantry exits vehicles right after spawn
- Spectating vehicles was buggy due to windshield collision settings
- Soldiers were engaging enemies beyond effective range of their weapons
- Updated Epic Online Services plugin which might fix bug where player loses control of soldier at a random point in time
- AT-Guns were missing from maps
- Fix crash related to getting empty mounts
- Fix crash related to command parameters
- It was possible to send back vehicles controlled by the enemy
- Weapon pickups in tutorial map were broken
- Vehicles were not costing RP when called in
Optimization
- Lowered max number of active soldiers per team from 40 to 32
- Optimized bullet hit tracing to improve performance when many MGs are firing at the same time
Get The Longest Front
The Longest Front
Realistic WW2 shooter with bots.
| Status | In development |
| Author | DesertFox |
| Genre | Shooter |
| Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
| Languages | English |
More posts
- Campaign Map!19 days ago
- Optimized Item Management and Scavenging55 days ago
- Old Maps are back!81 days ago
- Radial Command Menu and new Multiplayer Backend!Dec 23, 2025
- Armored Map and Track Marks!Dec 07, 2025
- Improvements & BugfixesNov 23, 2025
- New Rally Point System and Skirmish Mode!Nov 08, 2025
- Mount any MG on on Light VehiclesSep 20, 2025
- Capture Enemy Vehicles!Aug 30, 2025

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