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Devlog
Christmas Update: MG-42
December 24, 2024
by
DesertFox
The famous MG-42 is finally available in the game! With a high fire rate of 1200 rounds/min its best to fire in short bursts. This allows staying accurate and not wasting too much ammo. The gun can us...
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Flexible Loadouts!
December 06, 2024
by
DesertFox
2
Now it's possible to change some of the items you spawn with. For example you can take along more or less ammo, maybe a mine instead of a Panzerfaust or add some binoculars. This should make the playe...
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Create your own maps and mods!
November 30, 2024
by
DesertFox
You can now download the WW2FPS SDK which allows you to create your own maps and mods using Unreal Editor. Just download the SDK and have a look at the included readme.txt file to get started. Here ar...
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WW2FPS is now Longest Front
November 27, 2024
by
DesertFox
WW2FPS was only meant to be a placeholder name. Unless we come up with something better the game is now called Longest Front. This fits well with the Eastern Front setting: "The longest front in World...
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Engine Update & Spawning in Vehicles
November 23, 2024
by
DesertFox
WW2 FPS 0.0.34 New features: Play Seelow as Allies You can spawn inside a vehicle Updated to Unreal Engine 5.5 so the game gets all the new optimizations and features Bots can now climb into and out o...
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Battle of the Seelow Heights!
November 08, 2024
by
DesertFox
1
This update includes the first version of the brand new "Seelow" map. It's the first map I built completely from ground up using satellite data. It's quite a large map where you have to defend against...
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Fire Teams
October 19, 2024
by
DesertFox
You can now save the currently selected squad mates as a fire team for quick selection later. Press Ctrl + F1 to save the selected bots as fire team 1 Press Shift + F1 to select the fire team (this de...
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More map flexibility
September 18, 2024
by
DesertFox
The same map can now be played either as allies or axis. You choose your side when the map starts. This means we won't need 2 versions of the same map anymore. This change even allows PvP if you are i...
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New skirmish settings
August 28, 2024
by
DesertFox
You can now set the bot skill for each team and configure the duration and size of enemy waves. This allows you to experiment with different combinations for unique challenges. Have fun! WW2 FPS 0.0.3...
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New gun shot audio!
August 25, 2024
by
DesertFox
Gun shots now use different recorded sounds that are mixed based on the distance from the listener. There are unique sounds for 0m, 15m, 50m and 100m. With this system it is much easier to tell if a g...
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Maps are back and other improvements!
August 21, 2024
by
DesertFox
Added back S_MountainStream_Allies and S_MountainVillages_Allies with the new garrison and reinforcement features. Happy testing! WW2 FPS 0.0.28 New features: Pause - Game is now paused when clicking...
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Garrison and Reinforcements!
August 09, 2024
by
DesertFox
1
Skirmish mode is getting a major rework. The new Reinforcements feature allows you to call in friendly squad mates which will follow you. Additionally you can call in friendly squads which go attackin...
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Mortars and other Improvements!
July 26, 2024
by
DesertFox
3
Mortars were added to the game. You can build and operate them yourself or order strikes from bot controlled mortars using the radio. The enemy now has new spotter or "forward observer" soldiers which...
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New map, water, formations and interaction menu!
June 21, 2024
by
DesertFox
1
A beautiful new map called Mountain Stream was added. For the first time it will be possible to swim in water and drown if you stay under for too long. The map is quite small and infantry only, so if...
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Voicelines and Optimization!
May 24, 2024
by
DesertFox
Soldiers now reply with audio when you give them an order. They also let you know when they are under attack or have spotted an enemy. Care was taken so the soldiers only shout out when it makes sense...
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Panzerknacker and Jimmy Ammo Truck
May 10, 2024
by
DesertFox
Now there's a new way to fight back against tanks! Attach a magnetic anti-tank grenade and watch the shaped charge burn a hole through the tank. All anti-tank loadouts now contain a Panzerknacker in a...
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Pak 40 and Steppe as Axis
May 03, 2024
by
DesertFox
With the Pak 40 the Germans gets their own AT-gun and don't have to use the Russian F-22 anymore. The Pak 40 AP and HE shells differ in weight and muzzle velocity leading to different trajectories. Th...
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Universal Carrier and Loadout Images
April 23, 2024
by
DesertFox
While testing the game with a friend he didn't know the difference between the loadouts as only the name of the gun was shown. He suggested showing pictures of the guns which is a great idea. I added...
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Mines!
April 17, 2024
by
DesertFox
Now there is a new way to defend against tanks and other vehicles. Just build your very own minefield. Available mines include the Soviet TM-35M (left) and the German Tellermine 42 (right). Mines plac...
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Opel Blitz!
April 07, 2024
by
DesertFox
Before it wasn't possible to resupply heavy weapons. Now you can order an Opel Blitz ammo truck, drive it next to your artillery piece and transfer shells. How it works is explained in detail in the v...
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Willys Jeep
April 01, 2024
by
DesertFox
The soviet team now has a light vehicle comparable to the German Kübelwagen. Large number of Willys Jeeps were provided to the Soviet Union as part of the lend lease agreement. The Willys MB is heavi...
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Rally Points and Effects!
March 27, 2024
by
DesertFox
I've been working on a skirmish version of the new Steppe map. After placing the control points and play testing I noticed the distances are much larger than on MountainVillages and it takes a long ti...
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In game feedback and cannon sounds!
March 16, 2024
by
DesertFox
WW2 FPS is being downloaded a lot, but there isn't much feedback from the players. To help with this I added an in game feedback form that sends comments directly to the game discord. This way players...
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New Mission and improved Bot Commands
March 10, 2024
by
DesertFox
WW2 FPS 0.0.14 features a brand new mission called Northern Island! Baltic Sea - 1944. The anti-air guns on the island are making life difficult for our planes and shipping. The garrison on the island...
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Mission Game Mode and new Map!
March 03, 2024
by
DesertFox
The new 0.0.12 release of WW2 FPS contains a brand new game mode. In the 'Mission' game mode you start with a small squad of soldiers and have to complete objectives without being killed. There is no...
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Modding Support Progress
February 13, 2024
by
DesertFox
Recently I've been busy working on modding support for the game. Modding will work as follows: 1. Install the Unreal Engine version required by the modding sdk 2. Launch the modding SDK and add a new...
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New Perception System and Skirmish Tutorial!
January 09, 2024
by
DesertFox
Perception helps bots see, hear and feel the world. The default Unreal Engine perception system was somewhat limiting and cumbersome to work with, so I went ahead and wrote a new one better suited to...
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Roadmap
January 06, 2024
by
DesertFox
2
This is just a general roadmap of possible content and features that might be added to the game. Nothing is set in stone yet and a lot may change as the game develops. Short term: Optimizing Bug fixin...
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New Tank Sights
December 20, 2023
by
DesertFox
1
Added new gun sights for Panzer IV H and T34/76 Model 1943. They allow using the scales to set the correct range for the selected shell type. Range estimation is also possible by using the size of the...
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Artillery!
December 05, 2023
by
DesertFox
Added the ability to call in artillery strikes. It works by marking the area on the map and going to a radio to call it in. Artillery strikes will be limited, so use them wisely. The feature will be a...
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Searchlights at Seelow Heights
November 28, 2023
by
DesertFox
Earlier this year I visited the Seelow Heights memorial site and museum. I learned a lot about the battle that took place there. One thing that stood out was the Russian's use of searchlights at the b...
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Wanted: Level Designer
November 17, 2023
by
DesertFox
I'm looking to team up with a level designer for WW2 FPS. The journey is the goal. So the most important thing is to have fun building the game and trying all the cool new stuff Unreal Engine 5 has to...
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Play as Russians!
November 10, 2023
by
DesertFox
For the first time it's possible to play as Allies (Red Army) on the Mountain Villages map. The objective this time is to defend the villages from the German attack until reinforcements arrive. Let me...
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Driving over Fences!
November 03, 2023
by
DesertFox
Fences can now be destroyed by driving over them. This means no more hard collisions or getting stuck when hitting a fence. They can also be destroyed by explosives like dynamite, hand grenades or HE...
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Hitching a Ride!
October 29, 2023
by
DesertFox
I'm currently working on a cool new feature. Attacking vehicles will now spawn with mounted infantry. When close to an enemy control point or when under attack the soldiers will dismount and continue...
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Optimized Sniper Scope
October 21, 2023
by
DesertFox
While the old sniper scope looked nice it had a bunch of problems: It needed two cameras and everything had to be rendered twice, causing big frame drops when using the scope Enemy markers didn't work...
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WW2 FPS Version 0.0.8
October 13, 2023
by
DesertFox
1
There's a new version of WW2 FPS available with some new features and important optimizations. Try it out and let me know what you think! If you tried WW2 FPS before and are experiencing issues with t...
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Optimizing for many Soldiers
October 07, 2023
by
DesertFox
One thing that affects performance a lot is moving soldiers around and playing the movement animations. Imagine each soldier has a skeleton with many bones and each of these bones needs to be updated...
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Real World Terrain Data
September 30, 2023
by
DesertFox
Starting a new map is never easy. One approach I'm trying at the moment is importing real world height data, satellite images and street splines as a starting point. For this I'm using the awesome Lan...
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SdKfz 251
September 23, 2023
by
DesertFox
At the moment I'm busy adding the first half-track armored personnel carrier to WW2 FPS. A special property of the "Hanomag" or SdKfz 251 is its open top. According to Wikipedia: "Positive aspects of...
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Unreal Engine 5.3 Update
September 16, 2023
by
DesertFox
I've updated WW2 FPS to Unreal Engine 5.3. This means we can have moving leaves on trees without killing shadow performance! Code relating to input and keybindings was also improved. Currently I'm sti...
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Vehicle Update
August 23, 2023
by
DesertFox
Now there's a brand new tutorial map to try out vehicles and learn how to operate them. The MountainVillages map was updated to include a 2cm Flak38 and some F22 AT guns. It's also possible to build m...
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Pushing AT Guns
August 10, 2023
by
DesertFox
Added the ability for soldiers to push objects that have a "Pushable" component attached. In the video the anti-tank gun has such a component. It allows pushing the gun into the best position before d...
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Upscaling and other Optimizations
August 05, 2023
by
DesertFox
1
I've added support for AMD FSR 2 and nVidia DLSS. Upscaling allows running the game at a low resolution and scaling the image up using clever algorithms. It should improve the framerate while keeping...
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Map Zoom & Pan
July 21, 2023
by
DesertFox
When a lot is happening on a small area on the map it can be hard to make out what exactly is going on. With the new map zoom you can just zoom in with the mouse wheel and see everything in more detai...
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Friendly Soldier Commands
July 13, 2023
by
DesertFox
In preparation for the new Mission game mode I've been working on a bot command system. This will allow you to give your soldiers commands similar to ARMA or Operation Flashpoint. TAB brings up the co...
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Reviving!
June 30, 2023
by
DesertFox
Reviving was added! Now you can ask your coop buddy for a revive and don't have to walk all the way from the spawn again. Of course this feature can be turned off if you like it more realistic. Player...
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WW2FPS Prototype Release
June 24, 2023
by
DesertFox
Today I'm releasing the first prototype. It includes a tutorial and one map which can be played single player or coop against bots. It all began when I saw a video of someone remaking MW2 in Unreal En...
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