Capture Enemy Vehicles!
Longest Front » Devlog

Version 0.1.5
New Features:
- Ability to capture enemy vehicles
Improvements
- Added back FSR upscaling as plugin is now available for Unreal Engine 5.6
- Fixed soldier stuck detection and teleport to last known good location
- Load soldiers and vehicles only after voxel world has finished generating to prevent them falling through floor
- Remove collision from tent ropes
- Updated to Unreal Engine 5.6.1 which should fix crashed related to UI widgets
- Soldier skeletal mesh position can now be tweaked for each vehicle seat
- Improve stationary tank positions. Tanks are now lowered into the ground a bit and sandbags are spaced further apart.
- Add vehicle spawns to control points
- Add info to driver HUD about mobile spawn status
- Items are now dropped in front of player
- Turrets now keep looking in direction of last target for 30 seconds before turning back to default direction
- Headpieces now automatically equip for AI soldiers like articles of clothing do
Bugfixes:
- Added Feldgrau uniform back to shop
- Panzerknacker is unlinked with its crate
- Add dynamite
- Fixed crash related to bots placing rally points
- Don't allow building while in vehicle which caused crash
- Fixed crash related to move previews
- AI soldiers have a tendency to freeze mid battle. Was related to a bug in state tree turn to sound location.
- AI soldiers under your command will not move when prompted by the move command. Was related to hearing state tree.
- Mortar ammo was not available in the store
- Panzer 4 driver could be killed from outside with small caliber bullets
- Make sure to only allow spawning on ground and not on buildings
- Friendly AI doesn't fire Panzerfaust. They aim then switch weapons.
- When you mount soldiers onto weapons systems in base and dismount them after an engagement, their rank is lost.
- Panzer 4: Commander MG and commander are different crew
- Prevent Forest House from being placed in spawn area
Get Longest Front
Longest Front
Realistic WW2 shooter with bots.
Status | In development |
Author | DesertFox |
Genre | Shooter |
Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
Languages | English |
More posts
- Platforms & Rally Points31 days ago
- Trenches!43 days ago
- Base map rework & tons of bugfixes!49 days ago
- New version with base building and random missions!64 days ago
- Bot Improvements - Cover System, State Trees and FlankingMay 22, 2025
- Procedural VillagesMay 03, 2025
- MetaTailorApr 15, 2025
- New Base Game ModeApr 04, 2025
- Investigating Random Missions and Base MapMar 01, 2025
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