Improvements & Bugfixes!



Version 0.1.15

Improvements

  • AI squad leader should prefer mounting as tank commander
  • "Also unlocks" text in unlock item info panel
  • It's now possible to capture enemy stationary MGs and add them to your vehicles list
  • Allow capturing vehicles in base game mode as well, not just in missions
  • Clicking "Place" in call in menu now closes the menu so the gun can be placed immediately
  • Added "Kill enemy bots" and "Kill bots" to Developer Tools for testing purposes
  • Added ability to test specific missions when Developer Tools are active
  • Driver is notified if trailer gets disconnected
  • Increase distance from control points where placing rallys isn't allowed
  • Bots now fire longer bursts when using Russian MGs to compensate for lower rate of fire versus German MGs
  • Retreat button which allows aborting missions and returning to base
  • AI tank commanders now open the hatch when they are not in combat

Bugfixes

  • Make hedgerow ditches less steep to improve AI navigation and prevent AI getting stuck
  • Mosin Nagant Clip typo
  • Tank commanders weren't equipping binoculars anymore when looking out of hatch
  • Fix issues with linked unlocks
  • Fix crash caused by null reference
  • Tellermine was not visible
  • Prevent empty vehicles left over from last mission being used by enemies as spawn in next defense mission
  • Radio can't be bought for truck

Optimization

  • Optimize weapon buying and selling for multiple soldiers at once
  • Tracer effects are now pooled which should improve performance when many MGs are firing at the same time
  • Only save player profile when mission has ended or when leaving game. Previously it was saved every time an inventory change was made which could cause hitches.
  • Optimized function that finds all components in world to prevent hitches

Get The Longest Front

Comments

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Nice