Balancing & Bugfixes!
The Longest Front » Devlog
Version 0.1.17
Improvements
- AI forces now use more balanced deployment (i.e. tanks with foot infantry)
- When attacking infantry spawn is closer to vehicle spawn again
- You can deselect fireteams by selecting again like you can with squads
- Added button to select squads of soldiers in shop
Bugfixes
- Hedgehogs could not be built
- Add artillery to MountainVillages map so radios can be used
- Movement optimization sometimes caused bots not to move when very far away
- Called in soldier who was mounted before has no weapon equipped
- German truck should not explode when hit by small arms fire
- Mines still didn't show correct name
- Improve random mission spawn placement to prevent missing vehicle/soldier spawns
- When you die pushing a weapons system, it gets stuck being pushed
- When you scroll a lot on the tank commander seat you leave the tank
- Already called in soldiers on saved maps didn't have correct ranks and experience anymore
Get The Longest Front
The Longest Front
Realistic WW2 shooter with bots.
| Status | In development |
| Author | DesertFox |
| Genre | Shooter |
| Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
| Languages | English |
More posts
- More Improvements & Bugfixes!21 days ago
- Improvements & Bugfixes!34 days ago
- Fields and Hedgerows!44 days ago
- Campaign Map!62 days ago
- Optimized Item Management and Scavenging97 days ago
- Old Maps are back!Feb 08, 2026
- Radial Command Menu and new Multiplayer Backend!Dec 23, 2025
- Armored Map and Track Marks!Dec 07, 2025
- Improvements & BugfixesNov 23, 2025

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