Multiplayer Improvements!


Currently working on setting up a dedicated server for the game. There have been lots of multiplayer bugfixes and improvements in the process. The server still needs a little work, but wanted to share all the improvements and bugfixes with you guys already!


Version 0.1.21

Improvements

  • Logistics class can now build guns and ammo boxes in skirmish game mode
  • Added back fixed AI Cover System plugin which was disabled in Unreal Engine 5.8 update
  • To reduce chat message spam command messages are now only shown to relevant squad
  • Chat messages now stay on screen for 10 seconds instead of 5 seconds
  • Chat messages can now be sent to squad or team or to all players
  • Reduced text size when typing chat message
  • Improved ragdoll physics for soldiers
  • Cancel reload when sprinting
  • Add partial reload of bolt-action rifles

Bugfixes

  • Fixed skirmish client vehicle selection
  • Fixed wrong camera location after skirmish client vehicle spawning
  • Fixed skirmish client build menu
  • Added checks for invalid item saves to prevent crashes
  • On client inventory transfer was listing all inventories instead of only nearby ones
  • Fixed house fences were placed as an X
  • Couldn't see other vehicles or soldiers when mounted as passenger
  • Fixed bug where control points could be captured very fast
  • Russian soldiers playing as Germans on MountainVillages
  • Invalid spawn points weren't removed from map
  • Fixed MountainStream control points
  • Fixed RallyPoint spawn issues
  • Fixed crash related to pooled vehicles
  • Fix cancel reload when going prone
  • Attempt to fix vehicle physics crash

Optimization

  • Disabled nav mesh generation and cover location building on clients. Cover locations are now sent from server to clients.
  • Reduced terrain resolution on random skirmish maps to lower memory and CPUuse on server

Get The Longest Front

Leave a comment

Log in with itch.io to leave a comment.