Play as Russians!
Longest Front » Devlog
For the first time it's possible to play as Allies (Red Army) on the Mountain Villages map. The objective this time is to defend the villages from the German attack until reinforcements arrive. Let me know what you think!
There have also been lots of bugfixes and improvements:
- Improved driving AI
- Fixed bots not mounting vehicles or stationary MGs
- Added foliage scalability setting (grass can cost a lot of performance, so now you can turn it off)
- Added destroyable fences (https://desertfoxdev.itch.io/ww2fps/devlog/630349/driving-over-fences)
- Vehicles can now transport soldiers to the battlefield (https://desertfoxdev.itch.io/ww2fps/devlog/627650/hitching-a-ride)
- Optimized sniper scope (https://desertfoxdev.itch.io/ww2fps/devlog/623839/optimized-sniper-scope)
- Fixed dead zone aiming
- Fixed stationary MG reloading
- Added blur when aiming
- Fix Panzerfaust on client
- Bots can now attack players looking out of vehicles
- Added dirt mask to scopes
Get Longest Front
Longest Front
Realistic WW2 shooter with bots.
Status | In development |
Author | DesertFox |
Genre | Shooter |
Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
Languages | English |
More posts
- Bot Improvements - Cover System, State Trees and Flanking9 days ago
- Procedural Villages28 days ago
- MetaTailor46 days ago
- New Base Game Mode57 days ago
- Investigating Random Missions and Base Map91 days ago
- Damage & Penetration Mechanics + New German UniformJan 31, 2025
- Improvements thanks to user feedbackJan 18, 2025
- Buildable Soldier Improvements and BugfixesJan 10, 2025
- Buildable Soldiers are back and improved!Jan 03, 2025
- Christmas Update: MG-42Dec 24, 2024
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