Improvements thanks to user feedback
Longest Front » Devlog
Thanks to the valuable feedback from HomerN2763 and Haitaristi some useful improvements were made to the game.
Longest Front 0.0.41
Improvements:
- Improved ballistics calculation for bullet velocity
- Pistol rounds now do less damage. 2 shots to torso or 1 shot to head needed for kill.
- Reduced accuracy of PPSh-41
- Reduced cost of stationary MGs
- MountainVillages - Moved enemy soldier in command bunker so he can be hit more easily with grenades
- Vehicles - Affect on speed when moving from one surface to another is smoother now. Like when moving from road to mud the slow down is not as abrupt.
- When there is no enemy point to be captured bots now patrol point connected to an uncapturable enemy point. In other words they defend that point. Before they just stoof around at their spawn.
- Improved crew bots
Bugfixes:
- Fixed crash related to speed of sound delay
- Built soldiers were costing double CP
- Fixed crash related to picking up items
Get Longest Front
Longest Front
Realistic WW2 shooter with bots.
Status | In development |
Author | DesertFox |
Genre | Shooter |
Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
Languages | English |
More posts
- Bot Improvements - Cover System, State Trees and Flanking5 days ago
- Procedural Villages25 days ago
- MetaTailor42 days ago
- New Base Game Mode53 days ago
- Investigating Random Missions and Base Map88 days ago
- Damage & Penetration Mechanics + New German UniformJan 31, 2025
- Buildable Soldier Improvements and BugfixesJan 10, 2025
- Buildable Soldiers are back and improved!Jan 03, 2025
- Christmas Update: MG-42Dec 24, 2024
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