Bot Improvements - Cover System, State Trees and Flanking
One thing that was always missing from the game was a good cover system for bots. I've gone ahead and purchased a cool plugin that automatically generates cover points near soldiers. So in the future AI players will move to cover when they are attacked or move from cover to cover when attacking. I've also implemented a random flanking system so bots take a different path towards the objective every time instead of just walking to it in a straight line.
Unreal Engine has a new system for letting bots make decisions called State Trees. They are a lot more flexible than the old Behavior Trees. Right now I'm busy porting over the old bot behaviors and making improvements as I go along. So in the next game version the bots should feel a bit smarter :)

Get The Longest Front
The Longest Front
Realistic WW2 shooter with bots.
| Status | In development |
| Author | DesertFox |
| Genre | Shooter |
| Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
| Languages | English |
More posts
- Armored Map and Track Marks!13 days ago
- Improvements & Bugfixes27 days ago
- New Rally Point System and Skirmish Mode!42 days ago
- Mount any MG on on Light Vehicles91 days ago
- Capture Enemy Vehicles!Aug 30, 2025
- Platforms & Rally PointsJul 31, 2025
- Trenches!Jul 19, 2025
- Base map rework & tons of bugfixes!Jul 13, 2025
- New version with base building and random missions!Jun 28, 2025

Leave a comment
Log in with itch.io to leave a comment.