Bot Improvements - Cover System, State Trees and Flanking


One thing that was always missing from the game was a good cover system for bots. I've gone ahead and purchased a cool plugin that automatically generates cover points near soldiers. So in the future AI players will move to cover when they are attacked or move from cover to cover when attacking. I've also implemented a random flanking system so bots take a different path towards the objective every time instead of just walking to it in a straight line.

Unreal Engine has a new system for letting bots make decisions called State Trees. They are a lot more flexible than the old Behavior Trees. Right now I'm busy porting over the old bot behaviors and making improvements as I go along. So in the next game version the bots should feel a bit smarter :)

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