New gun shot audio!
Longest Front » Devlog
Gun shots now use different recorded sounds that are mixed based on the distance from the listener. There are unique sounds for 0m, 15m, 50m and 100m. With this system it is much easier to tell if a gun shot is close by or far away. It adds a lot of variation to the sound atmosphere, so you won't be hearing the same gun shot over and over again like in the old version.
The sounds used are recordings of the actual guns from this sound pack https://www.boomlibrary.com/sound-effects/world-war-ii-firearms/.
Have fun!
WW2 FPS 0.0.29
New features:
- New gun shot sound system
Improvements:
- Tuned down the reverb of soldier voices
- Damage shader on vehicles now uses nanite displacement
- Stationary vehicles now block navigation allowing bots and bot controlled vehicles to move around them.
- Improved match end screen. Now has extra button for exiting to main menu.
Bugfixes:
- Pak40 was missing damage texture so it didn't look destroyed
- Fix crash when changing maps related to audio speed of sound delay
Get Longest Front
Longest Front
Realistic WW2 shooter with bots.
Status | In development |
Author | DesertFox |
Genre | Shooter |
Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
Languages | English |
More posts
- New version with base building and random missions!12 days ago
- Bot Improvements - Cover System, State Trees and Flanking49 days ago
- Procedural Villages68 days ago
- MetaTailor86 days ago
- New Base Game Mode97 days ago
- Investigating Random Missions and Base MapMar 01, 2025
- Damage & Penetration Mechanics + New German UniformJan 31, 2025
- Improvements thanks to user feedbackJan 18, 2025
- Buildable Soldier Improvements and BugfixesJan 10, 2025
- Buildable Soldiers are back and improved!Jan 03, 2025
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