Base map rework & tons of bugfixes!
Longest Front » Devlog
Moved the base in front of village and closer to the enemy spawns. Also adjusted the spawning of friendlies and enemies on defense maps. This makes defending a lot more how I envisioned it. Endless waves of Russians attacking and you holding on for dear life!
When upgrading just be sure to start a new game since the old save games will still be expecting the old map layout.
Thanks to the detailed testing done by PureedJuice I was able to fix countless bugs which should make the game a lot more stable and enjoyable.
Have fun!
Version 0.1.2
New Features:
- AI players can now use grenades
- You can call in stationary guns built in base mode into missions
- Added combat area borders on map
- Added a game end screen for when the war ends on 8 May 1945
Major Changes:
- Base is now placed in front of village and village starts controlled by friendlies.
- Base starts with sandbags.
- Enemies now have 3 different spawn locations on defend map and spawn randomly from one of those.
Improvements:
- Now possible to click on future unlocks and see info and cost even if you haven't reached the required level yet
- Adjusted unlock cost of items. More items now cost silver and gold.
- Adjusted hint when driving off road on rough terrain
- Player can now equip and unequip AI soldiers
- Reduced Panzer 4 stored MG ammo
- Added back DLSS plugin as it is now available for Unreal Engine 5.6
- When starting a new game you can choose to not show commander messages if you find them annoying
- Adjusted random mission date time for season to avoid fighting in darkness
- Gun placements now send sound events to AI players when rotating turret. This allows AI to better find and attack gun placements.
- Allow selecting spawn point after loading base map with multiple spawn points available
- Lowered enemy spawns on base map into the ground a bit to give them protection
- Add AI Squad commander voice command
- Allow deconstructing supply boxes
- Vehicle occupants now have different ranks
Optimization:
- Active vehicle limit was not working which could impact performance
- Reduced nav mesh tile size to avoid hitches
- Made storage boxes not affect nav mesh when they are moving to prevent continuous nav mesh generation which causing hitches
Bugfixes:
- Fixed bug where AI ranks and loadouts aren't saved
- Fixed crash when building Pak 40
- Third group does not allow recruitment
- AI does not put on clothes after you take them off (e.g. M43)
- Tilting camera (Q and E) resulted in irregular camera movement (i.e. violent jerking)
- Fix typo in Force Move
- Ammo Crates don't have enough capacity to do their jobs (e.g. 88mm crate only carries one shell)
- Fix Blitz rear hitch for towing
- Increase RP cap so it is possible to call in tanks on hard missions
- AI that crew placements do not equip weapons after disembarking
- T-34 could be destroyed using 2cm Flak 38
- Attempt to fix crash when getting player level. Probably crashed in main menu.
- Fixed Force Move
- Fix soldiers can't be commanded anymore after mounting fails
- Fix saved vehicles start to to drive after loading game
- Setting up guns too close to each other in base mode leads to them not spawning in defense mission
- Radio,RM supplies and ammo boxes should not disappear after loading anymore
- Added off map artillery so radios can be used
- You can now try to call artillery with no artillery marker set on map. Artillery will say it's not possible because they don't have a target.
- Prevent mortar falling through ground when built
- Prevent loot falling through ground
- AI infantry doesn't shoot at the crew of gun placements
- Interaction menu didn't show when a weapon will be swapped instead of picked up
- Don't allow commanding bots to move beyond combat volume
- Deactivate spawn points when they are outside combat area (Blitz truck)
- Don't save human soldiers when mounted
- Enemies looking in wrong direction when spawning
- Mission spawn menu buttons changed when hovering over them
- Turrets weren't able to see enemies when depression or elevation was high
- Attempt to fix crash related to bot commands and check for aiming
- It was possible to loot enemy vehicles while enemies were still inside
Get Longest Front
Longest Front
Realistic WW2 shooter with bots.
Status | In development |
Author | DesertFox |
Genre | Shooter |
Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
Languages | English |
More posts
- New version with base building and random missions!15 days ago
- Bot Improvements - Cover System, State Trees and Flanking51 days ago
- Procedural Villages71 days ago
- MetaTailor89 days ago
- New Base Game Mode99 days ago
- Investigating Random Missions and Base MapMar 01, 2025
- Damage & Penetration Mechanics + New German UniformJan 31, 2025
- Improvements thanks to user feedbackJan 18, 2025
- Buildable Soldier Improvements and BugfixesJan 10, 2025
Leave a comment
Log in with itch.io to leave a comment.