Base map rework & tons of bugfixes!


Moved the base in front of village and closer to the enemy spawns. Also adjusted the spawning of friendlies and enemies on defense maps. This makes defending a lot more how I envisioned it. Endless waves of Russians attacking and you holding on for dear life!

When upgrading just be sure to start a new game since the old save games will still be expecting the old map layout.

Thanks to the detailed testing done by PureedJuice I was able to fix countless bugs which should make the game a lot more stable and enjoyable.

Have fun!


Version 0.1.2

New Features:

  • AI players can now use grenades
  • You can call in stationary guns built in base mode into missions
  • Added combat area borders on map
  • Added a game end screen for when the war ends on 8 May 1945

Major Changes:

  • Base is now placed in front of village and village starts controlled by friendlies.
  • Base starts with sandbags.
  • Enemies now have 3 different spawn locations on defend map and spawn randomly from one of those.

Improvements:

  • Now possible to click on future unlocks and see info and cost even if you haven't reached the required level yet
  • Adjusted unlock cost of items. More items now cost silver and gold.
  • Adjusted hint when driving off road on rough terrain
  • Player can now equip and unequip AI soldiers
  • Reduced Panzer 4 stored MG ammo
  • Added back DLSS plugin as it is now available for Unreal Engine 5.6
  • When starting a new game you can choose to not show commander messages if you find them annoying
  • Adjusted random mission date time for season to avoid fighting in darkness
  • Gun placements now send sound events to AI players when rotating turret. This allows AI to better find and attack gun placements.
  • Allow selecting spawn point after loading base map with multiple spawn points available
  • Lowered enemy spawns on base map into the ground a bit to give them protection
  • Add AI Squad commander voice command
  • Allow deconstructing supply boxes
  • Vehicle occupants now have different ranks

Optimization:

  • Active vehicle limit was not working which could impact performance
  • Reduced nav mesh tile size to avoid hitches
  • Made storage boxes not affect nav mesh when they are moving to prevent continuous nav mesh generation which causing hitches

Bugfixes:

  • Fixed bug where AI ranks and loadouts aren't saved
  • Fixed crash when building Pak 40
  • Third group does not allow recruitment
  • AI does not put on clothes after you take them off (e.g. M43)
  • Tilting camera (Q and E) resulted in irregular camera movement (i.e. violent jerking)
  • Fix typo in Force Move
  • Ammo Crates don't have enough capacity to do their jobs (e.g. 88mm crate only carries one shell)
  • Fix Blitz rear hitch for towing
  • Increase RP cap so it is possible to call in tanks on hard missions
  • AI that crew placements do not equip weapons after disembarking
  • T-34 could be destroyed using 2cm Flak 38
  • Attempt to fix crash when getting player level. Probably crashed in main menu.
  • Fixed Force Move
  • Fix soldiers can't be commanded anymore after mounting fails
  • Fix saved vehicles start to to drive after loading game
  • Setting up guns too close to each other in base mode leads to them not spawning in defense mission
  • Radio,RM supplies and ammo boxes should not disappear after loading anymore
  • Added off map artillery so radios can be used
  • You can now try to call artillery with no artillery marker set on map. Artillery will say it's not possible because they don't have a target.
  • Prevent mortar falling through ground when built
  • Prevent loot falling through ground
  • AI infantry doesn't shoot at the crew of gun placements
  • Interaction menu didn't show when a weapon will be swapped instead of picked up
  • Don't allow commanding bots to move beyond combat volume
  • Deactivate spawn points when they are outside combat area (Blitz truck)
  • Don't save human soldiers when mounted
  • Enemies looking in wrong direction when spawning
  • Mission spawn menu buttons changed when hovering over them
  • Turrets weren't able to see enemies when depression or elevation was high
  • Attempt to fix crash related to bot commands and check for aiming
  • It was possible to loot enemy vehicles while enemies were still inside

Get Longest Front

Leave a comment

Log in with itch.io to leave a comment.