Trenches!



New Features:

  • Buildable trenches!
  • Bots now do melee attacks when enemy is very close (<1.5m)
  • Its now possible to see bot inventories in the weapon shop. This should make it easier to buy new weapons for bots.
  • Soldiers can now be "sent back" to roster. This is useful if they get stuck, then you can call them in again.
  • It's now possible to select single bots on the map by clicking their icon. Multiple bots can be selected by holding shift. Squads can be selected by clicking a selected bot icon a second time.

Major Changes:

  • Game now starts with basic buildings and weapons: tent, missions desk, weapons shop, realism board, K98k, so player can get into the action more quickly without having to build anything.

Improvements:

  • Soldiers now earn a bit of XP for each kill
  • All soldiers called in during mission will earn XP from completed objectives. Before only soldiers alive at mission end earned XP.
  • Don't show time limit objective on mission end screen
  • Make conditions under which bots use grenades less strict so they use them more often
  • Removed ability to spawn from Blitz truck to balance the game
  • Defense missions now give double the rewards so rewards for time played should be similar to attack mission

Bugfixes:

  • None of the vehicles have stowage available anymore
  • Spectate button was visible while alive in missions is spectating was set to "None" in realism settings
  • You can buy things in store even when you don't have space for it
  • Bots not shooting with hull MGs
  • Ordering multiple soldiers to mount a vehicle didn't work
  • DT29 machine gun does not have a model when dropped
  • Fixed Panzer 4 ammo hitbox which was sticking outside the armor
  • Selecting bots from map was not using alpha of icon for hit testing

Get Longest Front

Leave a comment

Log in with itch.io to leave a comment.