Modding Support Progress


Recently I've been busy working on modding support for the game. Modding will work as follows:

1. Install the Unreal Engine version required by the modding sdk

2. Launch the modding SDK and add a new content Plugin.

3. Add some custom Blueprints which allows the game to show the mod in the main menu.

4. Add your content.

5. Package your plugin to a PAK file.

6. Copy this PAK file to the game's Mods folder.

A lot of time was needed to test and set up the workflow for all of this, but it seems to work nicely now.

For modding all the base systems like interaction and spawning bots need to be simplified and made more stable. I'm working on this at the moment and at the same time adding some modding example maps that explain how to use these systems.

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