Pak 40 and Steppe as Axis


With the Pak 40 the Germans gets their own AT-gun and don't have to use the Russian F-22 anymore. The Pak 40 AP and HE shells differ in weight and muzzle velocity leading to different trajectories. This required improving the in game gun sight to support range values for different shells. So now the gun sight will adjust depending on which shell you have loaded. The Soviets don't have this issue since their AP and HE shells weigh about the same and are shot with a very similar muzzle velocity.


To see the Pak 40 in action you can now play the Steppe map as Axis defending against a Soviet attack. For the first time this map also includes a radio to call in artillery support.

In addition to this Unreal Engine was upgraded to version 5.4. It was advertised to bring better overall performance, but it seems the performance is only better under very special circumstances. So WW2 FPS performance remains the same.

WW2 FPS 0.0.22

New features:

  • Pak 40
  • Axis version of Steppe map
  • Support for different gun sight range values depending on loaded shell. AP and HE shells might differ in weight and muzzle velocity leading to different trajectories.

Improvements:

  • Upgraded to Unreal Engine 5.4
  • Turned off grass movement on medium to increase performance
  • Added game shortcut icon
  • Panzerfaust60 sight ranges are now 30,60,80 like in real life
  • Added space to name column in scoreboard
  • Allow resetting vehicle when roll or pitch is bigger than 70 degrees (was 90)
  • Low ammo indicators for friendlies are now also shown on map
  • Added ranges to 2cm Flak 38 gun sight
  • Improved road collision on Steppe map

Bug fixes:

  • From crash reporter: Fixed crash that could happen when a bot controlled vehicle was spawned
  • From crash reporter: Fixed crash in method where bots check if their vehicle is burning
  • Fixed bug that prevented deploying AT-Guns
  • Fixed artillery not working when playing as client
  • Following assault bot had wrong loadout
  • When building vehicles wrong build position was sometimes used

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