Battle of the Seelow Heights!



This update includes the first version of the brand new "Seelow" map. It's the first map I built completely from ground up using satellite data. It's quite a large map where you have to defend against waves of Russian tanks. Reinforcements are limited so you have to be very careful what you order or build and try to survive as long as possible with what you have.

Some historical background:

The Battle of the Seelow Heights (German: Schlacht um die Seelower Höhen) was part of the Berlin Strategic Offensive Operation (16 April – 2 May 1945). A pitched battle, it was one of the last assaults on large entrenched defensive positions of the Second World War. It was fought over three days, from 16–19 April 1945. Close to 1,000,000 Soviet soldiers of the 1st Belorussian Front, commanded by Marshal Georgy Zhukov, attacked the position known as the "Gates of Berlin". They were opposed by about 110,000 soldiers of the German 9th Army,commanded by General Theodor Busse, as part of the Army Group Vistula.

https://en.wikipedia.org/wiki/Battle_of_the_Seelow_Heights

WW2 FPS 0.0.33

New features:

  • First playable version of Seelow map.

Improvements:

  • Passengers are now in a different company from the vehicle operators. This allows them to follow their own attack path when dismounted.
  • Reinforcements now spawn at the spawn location closest to the player. Before they spawned at the one closest to the front.
  • Soldier class (e.g. Rifleman, MG, AT) is now shown in commandable bot list
  • Create game menu now shows map picture before description
  • Made wooden bunker window narrower for better protection
  • Radios are now shown on the map
  • Improved attacking bot behavior
  • Tutorial map improvements and adjustments

Optimizations:

  • Reduced active AI vehicles per team to 4 for better performance
  • Vehicle occupants which can't be seen from outside now always use simplified collision
  • Optimized Panzerfaust launch smoke particles. They were causing lag when shooting.

Bugfixes:

  • Fixed laggy movement when free looking from AT gun caused by animation optimization.
  • Vehicle wheel dust doesn't have emissive color anymore which caused bright colorful dust at night.
  • Fixed crash when spawning grenade.
  • AT ammo boxes resupplied mounted soldier inventory with AT gun shells. They should only resupply the inventory of the AT gun.
  • Building Flak 38 ammo box built a Flak 38 gun instead
  • Fixed ranging on stationary MGs
  • Increased Pak40 navigation blocking footprint so bots don't get stuck
  • Opening spawn menu while interact menu is open leads to mouse wheel not working in interact menu anymore.
  • Switching gun firing mode from semi auto to auto caused firing sound not to be played

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