More map flexibility
Longest Front » Devlog
The same map can now be played either as allies or axis. You choose your side when the map starts. This means we won't need 2 versions of the same map anymore. This change even allows PvP if you are into that sort of thing.
Happy testing!
WW2 FPS 0.0.31
New features:
- Maps can now be played from both sides.
- Control points now offer different unlocks depending on team.
- Map designers can now place waypoints so wave soldiers randomly take different routes to attack the next control point.
- A new "Time Limit Multiplier" setting so you can affect time limits of objectives.
Improvements:
- It's now easier to issue attack commands when enemy is within marker range. You don't need to point at far away enemies exactly.
- Renamed "Follow" command to "Return to formation"
- Made formations for attacking bots less strict so bots move more naturally and keep up pressure while attacking
Bugfixes:
- Fixed attack command
- Attempt to fix crash caused by delayed audio
- Fix crash caused by gun sight range change
- Fix crash related to selected bots
- Ordering bots in player squad to attack objectives on their own didn't work
- Fixed spawn volume so soldiers don't get stuck when spawning in
- Fixed rocks and first village on MountainVillages
- Fixed building mines
- Fixed dynamite toss distance
- Fixed PPSh41 aming blur
Get Longest Front
Longest Front
Realistic WW2 shooter with bots.
Status | In development |
Author | DesertFox |
Genre | Shooter |
Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
Languages | English |
More posts
- Christmas Update: MG-424 days ago
- Flexible Loadouts!22 days ago
- Create your own maps and mods!28 days ago
- WW2FPS is now Longest Front31 days ago
- Engine Update & Spawning in Vehicles35 days ago
- Battle of the Seelow Heights!50 days ago
- Fire Teams70 days ago
- New skirmish settingsAug 28, 2024
- New gun shot audio!Aug 25, 2024
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