More map flexibility


The same map can now be played either as allies or axis. You choose your side when the map starts. This means we won't need 2 versions of the same map anymore. This change even allows PvP if you are into that sort of thing.

Happy testing!

WW2 FPS 0.0.31

New features:

  • Maps can now be played from both sides.
  • Control points now offer different unlocks depending on team.
  • Map designers can now place waypoints so wave soldiers randomly take different routes to attack the next control point.
  • A new "Time Limit Multiplier" setting so you can affect time limits of objectives.

Improvements:

  • It's now easier to issue attack commands when enemy is within marker range. You don't need to point at far away enemies exactly.
  • Renamed "Follow" command to "Return to formation"
  • Made formations for attacking bots less strict so bots move more naturally and keep up pressure while attacking

Bugfixes:

  • Fixed attack command
  • Attempt to fix crash caused by delayed audio
  • Fix crash caused by gun sight range change
  • Fix crash related to selected bots
  • Ordering bots in player squad to attack objectives on their own didn't work
  • Fixed spawn volume so soldiers don't get stuck when spawning in
  • Fixed rocks and first village on MountainVillages
  • Fixed building mines
  • Fixed dynamite toss distance
  • Fixed PPSh41 aming blur

Get Longest Front

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