Real World Terrain Data
Longest Front » Devlog
Starting a new map is never easy. One approach I'm trying at the moment is importing real world height data, satellite images and street splines as a starting point. For this I'm using the awesome Landscaping plugin for Unreal Engine. This approach allows using the actual locations where battles took place. In the image you can see a part of Seelow where the largest battle on German soil took place in World War 2.
This approach saves time, but there is still a lot of work involved in making a map:
- Cleaning up the splines and assigning road meshes
- Painting the terrain (the satellite image is very low resolution and can only be used as reference)
- Adding grass, trees and rocks
- Adding buildings and props
- Setting up control points and spawning
Next I'm going to explore how to maybe automate some of the using procedural tools.
Get Longest Front
Longest Front
Realistic WW2 shooter with bots.
Status | In development |
Author | DesertFox |
Genre | Shooter |
Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
Languages | English |
More posts
- Bot Improvements - Cover System, State Trees and Flanking9 days ago
- Procedural Villages28 days ago
- MetaTailor46 days ago
- New Base Game Mode57 days ago
- Investigating Random Missions and Base Map91 days ago
- Damage & Penetration Mechanics + New German UniformJan 31, 2025
- Improvements thanks to user feedbackJan 18, 2025
- Buildable Soldier Improvements and BugfixesJan 10, 2025
- Buildable Soldiers are back and improved!Jan 03, 2025
- Christmas Update: MG-42Dec 24, 2024
Leave a comment
Log in with itch.io to leave a comment.