Real World Terrain Data
Longest Front » Devlog
Starting a new map is never easy. One approach I'm trying at the moment is importing real world height data, satellite images and street splines as a starting point. For this I'm using the awesome Landscaping plugin for Unreal Engine. This approach allows using the actual locations where battles took place. In the image you can see a part of Seelow where the largest battle on German soil took place in World War 2.
This approach saves time, but there is still a lot of work involved in making a map:
- Cleaning up the splines and assigning road meshes
- Painting the terrain (the satellite image is very low resolution and can only be used as reference)
- Adding grass, trees and rocks
- Adding buildings and props
- Setting up control points and spawning
Next I'm going to explore how to maybe automate some of the using procedural tools.
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Longest Front
Realistic WW2 shooter with bots.
Status | In development |
Author | DesertFox |
Genre | Shooter |
Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
Languages | English |
More posts
- New version with base building and random missions!12 days ago
- Bot Improvements - Cover System, State Trees and Flanking49 days ago
- Procedural Villages69 days ago
- MetaTailor86 days ago
- New Base Game Mode97 days ago
- Investigating Random Missions and Base MapMar 01, 2025
- Damage & Penetration Mechanics + New German UniformJan 31, 2025
- Improvements thanks to user feedbackJan 18, 2025
- Buildable Soldier Improvements and BugfixesJan 10, 2025
- Buildable Soldiers are back and improved!Jan 03, 2025
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