New Perception System and Skirmish Tutorial!
Perception helps bots see, hear and feel the world. The default Unreal Engine perception system was somewhat limiting and cumbersome to work with, so I went ahead and wrote a new one better suited to our game. With the new system the bots see using multiple view cones (see image), one for focus vision, one for normal vision and one for peripheral vision. This means they won't spot you as fast if you're far away unless they are looking straight at you. If you're close by they will notice you even if you're not centered in their field of view.
Another improvement is bots can now shoot back even if you are shooting them from a distance beyond their view range (>150m). You can think of it as bots seeing the muzzle flash and shooting back. This should make the sniper role a less overpowered.
In addition to all this the tutorials were polished and sections added explaining the new realistic tank sights. A brand new tutorial explaining skirmish mode in detail is also available now. Let me know what you think!
Get Longest Front
Longest Front
Realistic WW2 shooter with bots.
Status | In development |
Author | DesertFox |
Genre | Shooter |
Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
Languages | English |
More posts
- WW2FPS is now Longest Front10 hours ago
- Engine Update & Spawning in Vehicles4 days ago
- Battle of the Seelow Heights!19 days ago
- Fire Teams39 days ago
- More map flexibility70 days ago
- New skirmish settings91 days ago
- New gun shot audio!94 days ago
- Maps are back and other improvements!98 days ago
- Garrison and Reinforcements!Aug 09, 2024
- Mortars and other Improvements!Jul 26, 2024
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