Modding Support Progress
Recently I've been busy working on modding support for the game. Modding will work as follows:
1. Install the Unreal Engine version required by the modding sdk
2. Launch the modding SDK and add a new content Plugin.
3. Add some custom Blueprints which allows the game to show the mod in the main menu.
4. Add your content.
5. Package your plugin to a PAK file.
6. Copy this PAK file to the game's Mods folder.
A lot of time was needed to test and set up the workflow for all of this, but it seems to work nicely now.
For modding all the base systems like interaction and spawning bots need to be simplified and made more stable. I'm working on this at the moment and at the same time adding some modding example maps that explain how to use these systems.
Get Longest Front
Longest Front
Realistic WW2 shooter with bots.
Status | In development |
Author | DesertFox |
Genre | Shooter |
Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
Languages | English |
More posts
- Christmas Update: MG-426 days ago
- Flexible Loadouts!24 days ago
- Create your own maps and mods!30 days ago
- WW2FPS is now Longest Front33 days ago
- Engine Update & Spawning in Vehicles37 days ago
- Battle of the Seelow Heights!52 days ago
- Fire Teams72 days ago
- More map flexibilitySep 18, 2024
- New skirmish settingsAug 28, 2024
- New gun shot audio!Aug 25, 2024
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