Modding Support Progress
Recently I've been busy working on modding support for the game. Modding will work as follows:
1. Install the Unreal Engine version required by the modding sdk
2. Launch the modding SDK and add a new content Plugin.
3. Add some custom Blueprints which allows the game to show the mod in the main menu.
4. Add your content.
5. Package your plugin to a PAK file.
6. Copy this PAK file to the game's Mods folder.
A lot of time was needed to test and set up the workflow for all of this, but it seems to work nicely now.
For modding all the base systems like interaction and spawning bots need to be simplified and made more stable. I'm working on this at the moment and at the same time adding some modding example maps that explain how to use these systems.
Get The Longest Front
The Longest Front
Realistic WW2 shooter with bots.
| Status | In development |
| Author | DesertFox |
| Genre | Shooter |
| Tags | Co-op, First-Person, FPS, pve, Singleplayer, Unreal Engine, World War II, ww2 |
| Languages | English |
More posts
- Optimized Item Management and Scavenging15 days ago
- Old Maps are back!41 days ago
- Radial Command Menu and new Multiplayer Backend!88 days ago
- Armored Map and Track Marks!Dec 07, 2025
- Improvements & BugfixesNov 23, 2025
- New Rally Point System and Skirmish Mode!Nov 08, 2025
- Mount any MG on on Light VehiclesSep 20, 2025
- Capture Enemy Vehicles!Aug 30, 2025
- Platforms & Rally PointsJul 31, 2025
- Trenches!Jul 19, 2025

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