Rally Points and Effects!


I've been working on a skirmish version of the new Steppe map. After placing the control points and play testing I noticed the distances are much larger than on MountainVillages and it takes a long time to walk from spawn to the next control point. This can be especially annoying when you die and have walk the whole distance again. 

Rally points to the rescue! 

They can be built just like everything else and and allow spawning wherever you build them. There are some safeguards to not make them too powerful. You can't build close to enemies or their control points and enemies can destroy your rally points if they get too close. This makes them not so useful on smaller maps like MountainVillages, but they are a lifesaver on big maps like Steppe.


Another new feature is the suppression visual effect. When you are shot at the screen gets a bit darker around the edges and the vision gets blurry. It's a good indicator for when to get into cover and a lot more noticeable than just the bullet flyby sounds.

Camera shake was also added to all guns and explosions. This is especially noticeable on the tanks and cannons and makes them feel a lot more powerful.

Try out the new WW2 FPS version 0.0.16 and let me know what you think!

New Features:

  • Rally points
  • Skirmish version of Steppe map
  • Suppression effect
  • Camera shake when firing weapons or near an explosion
  • Vehicles can now detect when driving through water. Added vehicle water and mud effect.
  • Added victory and defeat music

Improvements:

  • Streamlined building mode
  • Improved underwater material
  • Improved create game menu for monitors that aren't wide
  • Bots now prioritize closer sounds

Bug fixes:

  • Bots didn't notice being attacked
  • Bot commands didn't clear old memory
  • Some footstep sounds could be heard over the whole map and didn't have attenuation set
  • Weapons of incapacitated bots weren't ever cleaned up

Get Longest Front

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